PARAGON – Parallel Graph Engine
Overview
PARAGON (Parallel Graph Engine) is a high-performance graph processing framework written in C++ designed to efficiently execute large-scale graph algorithms using thread-level parallelism on multicore CPUs.
The engine focuses on performance, scalability, and modularity, enabling efficient execution of classical graph algorithms such as:
- Breadth First Search (BFS)
- PageRank (Push / Pull variants)
- Connected Components
- Single Source Shortest Path (SSSP)
- Triangle Counting
PARAGON uses static work partitioning, cache-aware data structures, and barrier synchronization to maximize CPU utilization while minimizing synchronization overhead.
GitHub Repository:
https://github.com/saketjha34/PARAGON
Motivation
Large real-world graphs appear in many domains:
- Social networks
- Web graphs
- Transportation networks
- Knowledge graphs
- Biological interaction networks
These graphs often contain millions or billions of edges, making sequential algorithms inefficient.
PARAGON was developed to explore parallel graph processing techniques similar to systems like:
- GraphLab
- Ligra
- Gunrock
but implemented as a lightweight high-performance C++ engine.
System Architecture
The engine follows a modular architecture:
PARAGON
│
├── Graph Representation
│ ├── Adjacency List
│ └── Compressed Edge Storage
│
├── Parallel Engine
│ ├── Thread Pool
│ ├── Work Partitioning
│ └── Barrier Synchronization
│
├── Algorithms
│ ├── BFS
│ ├── PageRank
│ ├── Connected Components
│ ├── SSSP
│ └── Triangle Counting
│
└── Utilities
├── Timer
├── Benchmarking
└── Graph Loader
Graph Representation
The graph is stored using a compressed adjacency list representation.
Advantages:
- Efficient memory usage
- Fast traversal
- Cache-friendly access patterns
Example structure:
class Graph {
public:
int V;
vector<vector<int>> adj;
Graph(int n) {
V = n;
adj.resize(n);
}
void add_edge(int u, int v) {
adj[u].push_back(v);
}
};
Parallel Execution Model
PARAGON distributes graph vertices across multiple worker threads.
Each thread processes a partition of vertices independently.
Key concepts:
- Static partitioning
- Barrier synchronization
- Lock-free reads where possible
Parallel execution skeleton:
#pragma omp parallel for schedule(static)
for(int v = 0; v < V; v++){
process_vertex(v);
}
This allows the engine to scale efficiently on multi-core CPUs.
Algorithms Implemented
1. Breadth First Search (BFS)
BFS computes the shortest path distance from a source node in unweighted graphs.
Parallel BFS Pseudocode
procedure PARALLEL_BFS(source)
distance[source] = 0
frontier = {source}
while frontier not empty
next_frontier = {}
parallel for each vertex u in frontier
for each neighbor v of u
if distance[v] == INF
distance[v] = distance[u] + 1
add v to next_frontier
frontier = next_frontier
C++ Implementation
void bfs(Graph& g, int source) {
vector<int> dist(g.V, -1);
queue<int> q;
dist[source] = 0;
q.push(source);
while(!q.empty()) {
int u = q.front(); q.pop();
for(int v : g.adj[u]) {
if(dist[v] == -1) {
dist[v] = dist[u] + 1;
q.push(v);
}
}
}
}
2. PageRank (Push / Pull)
PageRank measures node importance in directed graphs.
Formula:
PR(v) = (1 - d)/N + d * Σ(PR(u)/deg(u))
where:
-
d= damping factor -
N= number of vertices
Parallel PageRank Pseudocode
% This quicksort algorithm is extracted from Chapter 7, Introduction to Algorithms (3rd edition)
\begin{algorithm}
\caption{Quicksort}
\begin{algorithmic}
\PROCEDURE{Quicksort}{$$A, p, r$$}
\IF{$$p < r$$}
\STATE $$q = $$ \CALL{Partition}{$$A, p, r$$}
\STATE \CALL{Quicksort}{$$A, p, q - 1$$}
\STATE \CALL{Quicksort}{$$A, q + 1, r$$}
\ENDIF
\ENDPROCEDURE
\PROCEDURE{Partition}{$$A, p, r$$}
\STATE $$x = A[r]$$
\STATE $$i = p - 1$$
\FOR{$$j = p$$ \TO $$r - 1$$}
\IF{$$A[j] < x$$}
\STATE $$i = i + 1$$
\STATE exchange
$$A[i]$$ with $$A[j]$$
\ENDIF
\STATE exchange $$A[i]$$ with $$A[r]$$
\ENDFOR
\ENDPROCEDURE
\end{algorithmic}
\end{algorithm}
C++ Snippet
for(int iter = 0; iter < iterations; iter++) {
#pragma omp parallel for
for(int v = 0; v < V; v++)
new_pr[v] = (1 - d) / V;
#pragma omp parallel for
for(int u = 0; u < V; u++) {
for(int v : adj[u]) {
new_pr[v] += d * pr[u] / adj[u].size();
}
}
pr.swap(new_pr);
}
3. Connected Components
The algorithm identifies clusters of connected vertices.
Pseudocode
initialize label[v] = v
repeat
parallel for each edge (u,v)
label[v] = min(label[v], label[u])
until convergence
This technique is similar to label propagation algorithms used in distributed graph systems.
4. Single Source Shortest Path (SSSP)
For weighted graphs PARAGON implements a parallel relaxation-based algorithm.
Pseudocode
distance[source] = 0
repeat
parallel for each edge (u,v)
if dist[u] + w(u,v) < dist[v]
dist[v] = dist[u] + w(u,v)
until no updates
5. Triangle Counting
Triangle counting identifies 3-node fully connected subgraphs.
Applications:
- Community detection
- Social network analysis
- Graph clustering
Pseudocode
count = 0
parallel for each vertex u
for each pair (v,w) in neighbors(u)
if edge(v,w) exists
count++
Performance Optimizations
Several techniques were used to improve performance:
Cache-aware adjacency storage
Reduces memory latency.
Static vertex partitioning
Avoids dynamic scheduling overhead.
Barrier synchronization
Ensures algorithm correctness across iterations.
Lock-free reads
Reduces contention between threads.
Example Benchmark
Example graph sizes used for testing:
| Graph | Nodes | Edges |
|---|---|---|
| Social Network | 100K | 1M |
| Web Graph | 500K | 5M |
| Synthetic Graph | 1M | 10M |
The engine demonstrated significant speedups on multicore processors compared to sequential implementations.
Technologies Used
- C++
- Multithreading (OpenMP / std::thread)
- Graph Algorithms
- Performance Optimization
- Parallel Computing
Future Improvements
Planned improvements include:
- Dynamic graph support
- GPU acceleration
- Distributed graph processing
- Graph neural network integration
Repository
GitHub:
https://github.com/saketjha34/PARAGON
The repository contains:
- modular graph engine
- algorithm implementations
- benchmark examples
- documentation
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